Lessons

All Lessons

GET https://yoursite.mavenseed.com/api/v1/lessons

Retrieve all lessons

Path Parameters

Name
Type
Description

page

integer

Results are paginated.

Headers

Name
Type
Description

Authorization

string

Auth token

[
    {
        "id": 25,
        "lessonable_type": "Chapter",
        "lessonable_id": 9,
        "title": "Lighting Window",
        "slug": "lighting-window",
        "content": "In this lesson we'll take a look at the lighting window. In this window we can adjust various global illumination settings such as ambient light, lightmaps, and light \"bounce\". This window will become invaluable to adjusting the overall light within your game. To learn more about the lighting window click here: http://docs.unity3d.com/Manual/GlobalIllumination.html",
        "status": "draft",
        "created_at": "2019-02-22T11:22:18.862-05:00",
        "updated_at": "2019-02-22T11:22:18.862-05:00",
        "ordinal": 2,
        "exercise_votes_threshold": null,
        "exercise_type": 0,
        "free": false,
        "media_type": "text"
    },
    {
        "id": 26,
        "lessonable_type": "Chapter",
        "lessonable_id": 9,
        "title": "Directional Lights",
        "slug": "directional-lights",
        "content": "In this lesson we'll take a look at the most common light you'll encounter whenever you create a scene in Unity. The directional light will act as a sun and is typically used to provide lighting for big, open areas like an outdoor scene. The directional light in Unity 5 is connected to the procedural skybox by default making it easy to create a sunset type of effect. I'll also show you how to add light flares to create a realistic sun flare facing the camera. To learn more about lighting click here: http://docs.unity3d.com/Manual/UsingLights.html",
        "status": "draft",
        "created_at": "2019-02-22T11:23:06.111-05:00",
        "updated_at": "2019-02-22T11:23:06.111-05:00",
        "ordinal": 1,
        "exercise_votes_threshold": null,
        "exercise_type": 0,
        "free": false,
        "media_type": "text"
    }
]

Show Lesson

GET https://yoursite.mavenseed.com/api/v1/lessons/:id

Retrieve a single lesson

Headers

Name
Type
Description

Authorization

string

Auth token

{
    "id": 25,
    "lessonable_type": "Chapter",
    "lessonable_id": 9,
    "title": "Lighting Window",
    "slug": "lighting-window",
    "content": "In this lesson we'll take a look at the lighting window. In this window we can adjust various global illumination settings such as ambient light, lightmaps, and light \"bounce\". This window will become invaluable to adjusting the overall light within your game. To learn more about the lighting window click here: http://docs.unity3d.com/Manual/GlobalIllumination.html",
    "status": "draft",
    "created_at": "2019-02-22T11:22:18.862-05:00",
    "updated_at": "2019-02-22T11:22:18.862-05:00",
    "ordinal": 2,
    "exercise_votes_threshold": null,
    "exercise_type": 0,
    "free": false,
    "media_type": "text"
}

Create Lesson

POST https://yoursite.mavenseed.com/api/v1/lessons

Create a lesson. Note: slugs are created automatically from the title, but can updated with the PATCH call below.

Headers

Name
Type
Description

Authorization

string

Auth Token

Request Body

Name
Type
Description

lessonable_id

integer

ID of the type of lesson below

lessonable_type

string

Chapter

title

string

Title of the lesson

content

string

Lesson content

status

integer

0 - draft, 1 - published

ordinal

integer

Order in course

exercise_votes_thresold

integer

NUmber of votes

exercise_type

string

free

string

media_type

string

{
    "id": 25,
    "lessonable_type": "Chapter",
    "lessonable_id": 9,
    "title": "Lighting Window",
    "slug": "lighting-window",
    "content": "In this lesson we'll take a look at the lighting window. In this window we can adjust various global illumination settings such as ambient light, lightmaps, and light \"bounce\". This window will become invaluable to adjusting the overall light within your game. To learn more about the lighting window click here: http://docs.unity3d.com/Manual/GlobalIllumination.html",
    "status": "draft",
    "created_at": "2019-02-22T11:22:18.862-05:00",
    "updated_at": "2019-02-22T11:22:18.862-05:00",
    "ordinal": 2,
    "exercise_votes_threshold": null,
    "exercise_type": 0,
    "free": false,
    "media_type": "text"
}

Update Lesson

PATCH https://yoursite.mavenseed.com/api/v1/lessons/:id

Update a single lesson. All of the above properties in create lesson are valid.

Headers

Name
Type
Description

Authorization

string

Auth token

{
    "id": 25,
    "lessonable_type": "Chapter",
    "lessonable_id": 9,
    "title": "Lighting Window",
    "slug": "lighting-window",
    "content": "In this lesson we'll take a look at the lighting window. In this window we can adjust various global illumination settings such as ambient light, lightmaps, and light \"bounce\". This window will become invaluable to adjusting the overall light within your game. To learn more about the lighting window click here: http://docs.unity3d.com/Manual/GlobalIllumination.html",
    "status": "draft",
    "created_at": "2019-02-22T11:22:18.862-05:00",
    "updated_at": "2019-02-22T11:22:18.862-05:00",
    "ordinal": 2,
    "exercise_votes_threshold": null,
    "exercise_type": 0,
    "free": false,
    "media_type": "text"
}

Delete a Lesson

DELETE https://yoursite.mavenseed.com/api/v1/lessons/:id

Delete a lesson.

Headers

Name
Type
Description

Authorization

string

Auth toke

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