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[
{
"id": 25,
"lessonable_type": "Chapter",
"lessonable_id": 9,
"title": "Lighting Window",
"slug": "lighting-window",
"content": "In this lesson we'll take a look at the lighting window. In this window we can adjust various global illumination settings such as ambient light, lightmaps, and light \"bounce\". This window will become invaluable to adjusting the overall light within your game. To learn more about the lighting window click here: http://docs.unity3d.com/Manual/GlobalIllumination.html",
"status": "draft",
"created_at": "2019-02-22T11:22:18.862-05:00",
"updated_at": "2019-02-22T11:22:18.862-05:00",
"ordinal": 2,
"exercise_votes_threshold": null,
"exercise_type": 0,
"free": false,
"media_type": "text"
},
{
"id": 26,
"lessonable_type": "Chapter",
"lessonable_id": 9,
"title": "Directional Lights",
"slug": "directional-lights",
"content": "In this lesson we'll take a look at the most common light you'll encounter whenever you create a scene in Unity. The directional light will act as a sun and is typically used to provide lighting for big, open areas like an outdoor scene. The directional light in Unity 5 is connected to the procedural skybox by default making it easy to create a sunset type of effect. I'll also show you how to add light flares to create a realistic sun flare facing the camera. To learn more about lighting click here: http://docs.unity3d.com/Manual/UsingLights.html",
"status": "draft",
"created_at": "2019-02-22T11:23:06.111-05:00",
"updated_at": "2019-02-22T11:23:06.111-05:00",
"ordinal": 1,
"exercise_votes_threshold": null,
"exercise_type": 0,
"free": false,
"media_type": "text"
}
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